The Review Series: Produced by Elleman and Joseph
“A new series produced by the UCAS Journalism team, producers Elleman and Joseph will be posting reviews on both concepts of media and art, whether they be new or old.”
Review- Elder Scrolls : Skyrim
Imagine you could travel to distant lands, or create weapons of mass destruction. Imagine fighting against Dragons with just your voice, or brewing the most powerful potions of all time. Well, you don’t need to, this is Skyrim. Released and developed by Bethesda Game Studios in 2011, Skyrim has won 13 awards and has been nominated for 16 others. The game has not only changed the RPG landscape for good, it’s redefined it. Without Skyrim, games like Dragon Age: Inquisition or Witcher III would be very different when it comes to gameplay.
With that said, it also revolutionized open world gaming engines and created a standard that other RPGs have attempted to recreate. Skyrim added a crazy amount of detail into the lore and interactivity of the game that created this expectation that has changed RPGs forever. Some of my favorites are: if you use a fire spell on water it boils; tamed mammoths have markings on their tusks; and if you know where to look you can find ants crawling on the ground; but nothing comes close to the entire language Bethesda created for their dragons. This is one of many reasons people love Skyrim, but why do people not like Skyrim?
Before Skyrim, RPG’s were similar to The Legend of Zelda in a way, with their story driven narrative, quests that ultimately helped develop the narrative, and simple but sometimes difficult puzzles. Skyrim changed all that. Though there was a main storyline, there were also 1000 other storylines. They also added side quests that didn’t add much to the story, such as “Help 3 citizens to become Thain” or “Kill 7 rabbits to get 70 gold”. One other thing is that the puzzles in Skyrim were either too easy or so hard you’d have to google the answer.
Though Skyrim is a brilliant game, the 70 voice actors, multiple glitches, and overused Architecture causes Skyrim to loss it’s God like stance. Don’t get me wrong Skyrim has brought me many hours of joy and tears from dying without saving on Legendary. Without Skyrim RPG’s today would be quite different and pushed open world engines to it’s max, but I’m tired of everyone praising Skyrim as if it’s the all knowing God of RPGs. Skyrim isn’t perfect, but it’s pretty darn close.